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MegaRandom

505322129Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 90m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Magyars · United Kingdom
1296
+13
🇬🇧 Britons · United Kingdom
1265
+16
🇪🇸 Aztecs · Spain
1255
+15
🇮🇳 Huns · India
1249
+15
🇮🇹 Saracens · Italy
1308
-17
🇬🇧 Britons · United Kingdom
1233
-15
🇮🇹 Franks · Italy
1233
-15
🇬🇧 Romans · United Kingdom
1174
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 5,163 10:24 24:07 49:10 ⚔ Scout Rush
49 4,415 10:26 24:58 36:28 ⚔ Archer Rush
49 4,412 9:41 20:38 46:46 ⚔ Scout Rush
40 3,558 10:50 27:41 57:28 ⚔ M@A into Skirms
39 3,553 10:57 25:27 44:43 ⚔ Scout Rush
31 2,775 10:29 15:10 34:48 ⚔ Archers FC
30 2,681 10:06 25:06 41:34 ⚔ Archer Rush
29 2,578 10:08 23:31 42:31 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
79,295 22,957 26,605 2,845 131,702 133,795
59,990 22,640 44,590 950 128,170 134,244
48,410 47,875 26,425 4,420 127,130 134,454
36,350 60,157 20,175 5,210 121,892 126,158
18,625 41,505 37,610 5,790 103,530 160,987
41,735 21,008 36,585 2,250 101,578 116,015
25,735 40,548 21,965 5,230 93,478 118,915
28,115 30,735 10,290 2,675 71,815 79,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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