AoeStats
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Nomad

505317086Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 42m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Koreans · Sweden
1352
+14
🇦🇷 Spanish · Argentina
1348
+14
🇦🇷 Dravidians · Argentina
1312
+15
🇨🇳 Wei · China
1215
+19
🇬🇧 Persians · United Kingdom
1312
-16
🇩🇪 Burgundians · Germany
1304
-16
🇸🇪 Koreans · Sweden
1294
-15
🇬🇧 Vietnamese · United Kingdom
1280
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,499 13:29 19:07 31:29 ⛏ Fish Boom FC
52 2,217 13:00 17:10 — ⛏ Fish Boom FC
37 1,558 15:04 21:31 — ⛏ Fish Boom FC
33 1,406 12:54 19:30 31:32 ⛏ Fish Boom FC
27 1,149 14:45 27:03 39:07 ⚔ Fish Boom into M@A
27 1,146 15:55 20:13 — ⛏ Fish Boom FC
26 1,106 16:08 25:58 — ⚔ Fish Boom into Archers
21 888 13:11 17:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,900 14,476 9,780 3,000 41,156 44,478
13,610 10,305 3,605 2,425 29,945 33,831
8,040 9,971 3,470 3,655 25,136 29,958
7,600 9,104 3,195 2,120 22,019 21,903
8,595 8,725 995 2,600 20,915 25,596
9,675 6,459 2,050 1,960 20,144 22,862
7,045 7,154 4,310 1,520 20,029 22,648
7,300 8,286 1,685 1,540 18,811 19,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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