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Arena

505308396Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 54m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1331
+11
🇮🇳 Vietnamese · India
1288
+13
🇬🇧 Celts · United Kingdom
1285
+13
🇩🇪 Goths · Germany
1264
+14
🇬🇧 Magyars · United Kingdom
1296
-16
🇦🇷 Teutons · Argentina
1213
-12
🇷🇺 Ethiopians · Russia
1209
-12
🇳🇱 Cumans · Netherlands
1184
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 2,140 11:22 15:36 28:53 ⛏ Fast Castle
33 1,836 12:10 16:20 29:31 ⛏ Fast Castle
31 1,676 10:33 14:34 27:33 ⛏ Fast Castle
29 1,608 8:55 23:12 28:59 ⛏ Fast Imperial
29 1,600 10:32 21:32 31:18 ⛏ Fast Castle
27 1,471 11:28 15:52 30:10 ⛏ Fast Castle
24 1,334 10:50 15:20 34:39 ⛏ Fast Castle
22 1,199 12:00 15:49 29:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,390 17,110 18,895 1,600 95,995 100,622
25,840 34,715 16,835 4,380 81,770 91,249
39,495 18,025 21,410 1,680 80,610 84,157
22,970 36,110 19,355 980 79,415 88,288
33,195 23,261 14,890 2,355 73,701 88,643
35,155 19,049 10,560 1,500 66,264 89,423
22,920 16,025 15,210 2,750 56,905 62,966
17,545 8,746 5,445 2,050 33,786 36,966
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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