AoeStats
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Arena

505302375Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 43m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1400
+11
🇭🇰 Japanese · Hong Kong SAR China
1391
+11
🇧🇷 Turks · Brazil
1306
+14
🇮🇳 Teutons · India
1210
+19
🇬🇧 Muisca · United Kingdom
1300
-15
🇺🇸 Tupi · United States
1297
-15
🇩🇪 Georgians · Germany
1292
-14
🇳🇱 Magyars · Netherlands
1211
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,719 11:04 14:51 — ⛏ Fast Castle
36 1,570 10:49 15:13 29:46 ⛏ Fast Castle
34 1,466 9:02 22:07 30:45 ⛏ Fast Castle
32 1,401 11:09 15:04 33:04 ⛏ Fast Castle
30 1,286 11:14 14:57 35:28 ⛏ Fast Castle
24 1,022 10:56 15:28 34:01 ⛏ Fast Castle
24 1,043 11:27 17:06 33:00 ⛏ Fast Castle
17 728 11:30 15:19 36:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,000 13,975 15,655 1,050 72,680 78,385
20,610 20,205 9,275 1,245 51,335 53,123
19,645 14,620 5,165 1,550 40,980 45,498
15,730 14,375 6,045 4,605 40,755 44,727
16,685 9,920 7,450 1,680 35,735 45,814
9,960 8,300 8,785 2,625 29,670 32,753
14,065 7,725 7,725 100 29,615 30,904
7,925 12,120 3,095 1,380 24,520 25,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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