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Arena

505102993Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 47m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tupi · United Kingdom
1268
+15
🇬🇧 Slavs · United Kingdom
1213
+17
🇨🇴 Bohemians · Colombia
1200
+18
🇩🇪 Malay · Germany
1187
+18
🇨🇴 Khmer · Colombia
1273
-19
🇲🇽 Franks · Mexico
1273
-18
🇦🇷 Italians · Argentina
1245
-17
🇲🇴 Bohemians · Macao SAR China
1171
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,337 10:10 13:55 26:56 ⛏ Fast Castle
40 1,899 10:36 15:48 30:03 ⛏ Fast Castle
34 1,615 11:29 17:06 32:09 ⛏ Fast Castle
27 1,305 8:59 14:37 28:21 ⛏ Fast Castle
27 1,305 12:44 17:49 22:18 ◆ FC into Fast Imp
25 1,187 10:30 14:46 30:41 ⛏ Fast Castle
24 1,157 10:57 17:06 31:57 ⛏ Fast Castle
19 909 11:49 15:38 29:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,415 33,500 8,150 4,950 87,015 89,704
34,745 16,270 21,480 850 73,345 76,671
30,560 24,015 13,340 1,590 69,505 73,627
23,120 24,700 17,155 2,315 67,290 81,212
22,610 26,500 9,210 2,095 60,415 68,995
23,950 20,090 9,240 3,450 56,730 60,934
23,690 18,589 13,255 1,115 56,649 62,825
21,330 12,815 14,745 4,830 53,720 61,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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