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Black Forest

505092765Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 41m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1271
+14
🇸🇮 Poles · Slovenia
1266
+14
🇹🇭 Berbers · Thailand
1210
+17
🇩🇪 Malians · Germany
1164
+19
🇨🇦 Byzantines · Canada
1268
-18
🇧🇷 Spanish · Brazil
1253
-17
🇺🇸 Romans · United States
1229
-16
🇺🇸 Magyars · United States
1143
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,569 11:44 19:21 38:30 ⛏ Fish Boom FC
37 1,540 12:16 16:08 29:30 ⛏ Fast Castle
36 1,492 12:28 16:40 31:40 ⛏ Fish Boom FC
31 1,260 12:54 25:36 30:45 ⚔ Fish Boom into M@A into Fast Imp
30 1,238 13:27 18:42 33:05 ⛏ Fish Boom FC
27 1,105 11:06 15:26 27:50 ⛏ Fast Castle
19 774 16:33 24:51 — ⛏ Fish Boom FC
18 751 12:31 22:03 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,395 23,720 6,125 1,100 63,340 72,161
23,635 20,615 16,060 1,650 61,960 69,796
21,125 21,415 9,805 1,725 54,070 61,750
18,375 22,720 6,665 1,815 49,575 63,011
11,800 15,543 8,725 1,365 37,433 41,684
K
10,335 10,233 3,375 3,020 26,963 29,147
8,555 11,043 2,615 2,040 24,253 24,810
8,325 5,670 3,125 960 18,080 21,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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