AoeStats
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African Clearing

504841238Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 47m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1296
+14
🇦🇷 Japanese · Argentina
1250
+16
1241
+16
🇲🇽 Mongols · Mexico
1200
+18
🇪🇸 Cumans · Spain
1283
-18
🇬🇧 Mongols · United Kingdom
1270
-17
🇨🇦 Britons · Canada
1230
-15
🇷🇺 Huns · Russia
1190
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,545 13:55 23:54 41:49 ⚔ Scout Rush
44 2,098 13:40 18:29 36:56 ⛏ Fast Castle
32 1,516 12:17 21:40 36:07 ⛏ Fast Castle
31 1,473 14:00 17:56 42:30 ⚔ FC into Archers
27 1,268 13:15 17:40 38:00 ⛏ Fast Castle
19 879 14:25 19:05 —
15 718 12:21 16:47 — ⛏ Fast Castle
8 384 15:00 18:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,135 18,374 13,020 3,300 65,829 70,590
20,290 9,863 12,125 1,145 43,423 46,611
18,205 12,489 10,895 1,260 42,849 44,706
15,160 15,898 7,505 2,150 40,713 47,788
10,145 11,795 8,900 300 31,140 33,285
5,965 4,389 1,680 1,600 13,634 15,306
4,625 3,440 1,460 300 9,825 10,470
2,800 1,618 250 875 5,543 5,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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