AoeStats
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Arena

504831541Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 53m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Franks · United Arab Emirates
1332
+13
🇲🇽 Magyars · Mexico
1310
+14
🇨🇱 Bohemians · Chile
1281
+15
🇬🇧 Malay · United Kingdom
1254
+16
🇺🇸 Spanish · United States
1334
-17
🇮🇪 Lithuanians · Ireland
1315
-17
🇮🇪 Bengalis · Ireland
1259
-14
🇬🇧 Cumans · United Kingdom
1138
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 2,716 10:27 15:14 47:29 ⛏ Fast Castle
49 2,642 12:50 16:23 42:35 ⚔ Scouts FC
39 2,086 10:35 14:28 40:07 ⛏ Fast Castle
38 2,042 10:00 14:02 29:18 ⛏ Fast Castle
38 2,060 9:51 13:46 30:10 ⛏ Fast Castle
27 1,456 10:49 24:30 35:15 ⚔ Drush
23 1,249 11:14 13:49 34:37 ⛏ Fast Castle
20 1,068 10:48 14:52 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,125 16,915 23,435 1,645 86,120 105,103
31,185 16,645 17,845 1,590 67,265 74,941
26,030 9,590 20,945 2,150 58,715 61,200
21,405 19,825 10,550 3,370 55,150 60,533
17,460 14,810 14,875 2,150 49,295 67,746
17,250 17,075 4,965 100 39,390 40,366
18,465 6,305 9,570 3,715 38,055 48,714
12,885 13,094 8,090 1,860 35,929 36,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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