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Arena

504326504Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1220
+16
🇬🇧 Mapuche · United Kingdom
1219
+16
🇺🇸 Bengalis · United States
1194
+17
🇫🇷 Teutons · France
1191
+17
🇦🇷 Khmer · Argentina
1268
-18
🇵🇪 Chinese · Peru
1234
-16
🇧🇩 Teutons · Bangladesh
1203
-16
🇫🇷 Huns · France
1192
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,654 9:29 18:07 30:35 ⛏ Fast Castle
34 1,403 9:33 13:08 28:03 ⛏ Fast Castle
33 1,346 10:21 14:54 29:28 ⛏ Fast Castle
31 1,259 11:49 16:05 32:16 ⛏ Fast Castle
28 1,141 8:16 23:27 32:44 ⚔ Towers FC
21 842 11:16 16:33 29:36 ⛏ Fast Castle
19 783 9:29 13:28 29:32 ⛏ Fast Castle
17 699 9:05 25:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,875 17,165 15,085 300 54,425 65,390
27,900 13,595 10,810 1,750 54,055 69,715
25,390 12,595 11,080 1,150 50,215 54,732
15,755 17,690 11,440 3,315 48,200 55,850
19,045 16,550 8,075 1,670 45,340 47,972
19,285 12,150 10,520 950 42,905 54,480
9,035 6,635 1,900 3,325 20,895 25,086
5,810 5,375 1,560 1,480 14,225 17,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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