AoeStats
← a.l.a.n.t

African Clearing

504318982Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 58m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Berbers · South Korea
1265
+14
🇺🇸 Mongols · United States
1252
+15
🇨🇳 Spanish · China
1232
+16
🇨🇳 Huns · China
1145
+20
🇪🇸 Cumans · Spain
1251
-17
🇬🇧 Romans · United Kingdom
1236
-17
🇵🇹 Magyars · Portugal
1229
-16
🇧🇷 Mongols · Brazil
1211
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,914 13:05 16:41 35:18 ⛏ Fast Castle
46 2,701 13:04 24:41 56:44 ⚔ Scout Rush
40 2,338 11:17 17:16 39:14 ⚔ Archer Rush
31 1,841 13:23 18:37 42:57 ⛏ Fast Castle
25 1,495 13:14 23:27 40:14 ⚔ Scout Rush
24 1,385 14:35 18:51 38:54 ⚔ FC into Scouts
22 1,302 12:48 28:30 — ⚔ M@A Rush
21 1,258 14:04 20:27 41:25 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,540 15,426 20,915 4,900 79,781 82,116
32,230 22,087 15,750 3,600 73,667 81,893
18,960 21,445 14,910 3,865 59,180 61,695
21,520 19,989 12,210 1,600 55,319 66,407
15,720 18,611 8,135 2,225 44,691 48,272
16,990 16,871 5,740 2,750 42,351 46,776
10,890 11,189 6,235 3,885 32,199 34,336
12,305 13,635 910 1,050 27,900 27,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.