MegaRandom
504314221Analyzed2v2 RM
·
27d ago on Sep 4, 2026·
32m 16s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 151,872 analysed team-game players on MegaRandom.
a.l.a.n.t
B
Feudal Age
9:11
vs 11:14
top 7%
Castle Age
22:31
vs 20:18
btm 30%
Imperial Age
—
vs 37:20
btm 0%
eAPM
24
vs 28
btm 41%
First military
10:48
vs 14:33
top 17%
▲
Fast Feudal Age at 9:11 — faster than 93% of analysed players on MegaRandom
▲
Early military at 10:48 (Scout Cavalry) — earlier than 83% of analysed players on MegaRandom
aryaszahir958
C
Feudal Age
10:45
vs 11:14
top 37%
Castle Age
23:08
vs 20:18
btm 26%
Imperial Age
—
vs 37:20
btm 0%
eAPM
17
vs 28
btm 22%
First military
11:40
vs 14:33
top 27%
▼
Low eAPM (17) — busier hands win idle time back
▲
Town centers almost never idle — 22s across the first 23:08
roboPIE
B
Feudal Age
11:37
vs 11:14
btm 41%
Castle Age
15:39
vs 20:18
top 10%
Imperial Age
—
vs 37:20
btm 0%
eAPM
12
vs 28
btm 9%
▲
Fast Castle Age at 15:39 — faster than 90% of analysed players on MegaRandom
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
iain.culbeg
A
Feudal Age
10:02
vs 11:14
top 21%
Castle Age
20:09
vs 20:18
top 49%
Imperial Age
—
vs 37:20
btm 0%
eAPM
57
vs 28
top 6%
First military
10:45
vs 14:33
top 17%
▲
Fast Feudal Age at 10:02 — faster than 79% of analysed players on MegaRandom
▲
High eAPM (57) — top quarter of analysed players
▲
Early military at 10:45 (Scout Cavalry) — earlier than 83% of analysed players on MegaRandom
▲
Town centers almost never idle — 2s across the first 20:09