AoeStats
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Nomad

504307728Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 38m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1207
+13
🇮🇶 Inca · Iraq
1145
+16
🇦🇷 Maya · Argentina
1200
-17
🇦🇷 Burmese · Argentina
1083
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,573 16:17 20:49 33:10 ⛏ Fish Boom FC
20 757 15:15 26:30 — ⛏ Fish Boom FC
19 710 14:09 18:52 32:43 ⛏ Fish Boom FC
17 665 18:19 32:34 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,190 12,100 2,715 1,680 28,685 29,926
9,975 10,025 5,605 1,915 27,520 29,376
8,160 8,235 5,055 1,600 23,050 25,071
5,450 5,811 820 2,735 14,816 14,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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