AoeStats
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Arena

504300102Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 49m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1194
+13
🇮🇶 Japanese · Iraq
1128
+17
🇺🇸 Hindustanis · United States
1142
-15
🇺🇸 Huns · United States
1136
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,544 10:19 14:06 37:08 ⛏ Fast Castle
26 1,294 11:43 16:06 37:12 ⚔ FC into Scouts
22 1,099 11:19 15:06 36:12 ⛏ Fast Castle
22 1,109 10:17 19:19 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,435 13,375 19,405 3,065 61,280 63,710
25,345 16,225 11,150 1,070 53,790 58,807
23,550 14,713 12,240 1,725 52,228 54,625
21,970 18,300 7,795 2,150 50,215 55,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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