AoeStats
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Arena

504292079Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 53m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1117
+19
🇫🇷 Vikings · France
1098
+20
🇬🇧 Koreans · United Kingdom
1215
-21
🇮🇶 Berbers · Iraq
1146
-18
Player eAPM Actions Feudal Castle Imperial Opening
63 3,358 9:11 15:34 32:55 ⛏ Fast Castle
27 1,462 10:16 15:31 41:44 ⛏ Fast Castle
22 1,152 9:31 18:44 32:38 ⛏ Fast Castle
19 1,038 10:56 14:41 32:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,900 32,090 21,600 3,650 75,240 89,016
22,085 28,205 12,950 2,950 66,190 73,947
15,360 27,725 11,460 3,210 57,755 65,424
23,240 24,885 5,360 1,560 55,045 67,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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