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QS Arena

503694046Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 37m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
1333
+12
🇧🇷 Goths · Brazil
1325
+13
🇧🇷 Berbers · Brazil
1284
+14
🇧🇷 Franks · Brazil
1279
+15
🇪🇸 Celts · Spain
1272
-14
🇬🇧 Teutons · United Kingdom
1253
-14
🇷🇺 Dravidians · Russia
1241
-13
🇲🇽 Aztecs · Mexico
1232
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,008 9:14 13:26 — ⛏ Fast Castle
42 1,598 9:24 13:16 33:04 ⛏ Fast Castle
36 1,360 8:35 20:44 — ⛏ Fast Castle
34 1,288 8:41 12:38 30:41 ⛏ Fast Castle
32 1,223 8:16 12:06 36:33 ⚔ FC into Scouts
23 886 7:12 15:34 — ⛏ Fast Castle
20 744 6:33 25:14 — ⚔ Towers FC
14 537 9:00 12:47 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,155 15,865 9,655 960 43,635 49,036
16,095 14,655 8,860 2,910 42,520 45,006
17,430 15,778 5,075 1,840 40,123 49,399
19,350 9,210 9,535 950 39,045 42,595
13,915 8,645 1,930 1,150 25,640 28,878
11,705 8,112 2,150 1,105 23,072 24,063
8,950 6,595 2,485 1,755 19,785 21,579
7,125 5,640 685 855 14,305 18,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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