AoeStats
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Nomad

503674537Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 64m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Dravidians · United Kingdom
1286
+11
🇮🇶 Japanese · Iraq
1109
+19
🇵🇱 Spanish · Poland
1389
-24
🇳🇱 Huns · Netherlands
982
-7
Player eAPM Actions Feudal Castle Imperial Opening
42 2,744 15:10 18:39 42:28 ⛏ Fish Boom FC
22 1,447 14:15 18:27 37:28 ⛏ Fish Boom FC into Galleys
22 1,449 14:43 21:57 41:45 ⛏ Fish Boom FC
8 542 14:55 19:46 42:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,735 14,790 21,235 2,370 65,130 71,372
26,635 17,580 11,580 5,810 61,605 66,062
22,270 23,502 9,740 3,795 59,307 62,683
17,865 17,160 7,765 2,350 45,140 48,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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