AoeStats
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QS Arena

503662465Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 27m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
1265
+11
🇮🇶 Teutons · Iraq
1071
+20
🇹🇷 Magyars · Türkiye
1171
-16
🇹🇷 Turks · Türkiye
1150
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 944 10:59 14:45 19:06 ◆ FC into Fast Imp
26 697 9:03 12:48 — ⛏ Fast Castle
18 483 6:47 16:51 — ⛏ Fast Castle
18 487 7:20 14:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,160 6,800 1,090 1,600 16,650 18,258
6,515 4,295 2,605 650 14,065 15,985
5,215 4,265 1,860 910 12,250 13,709
4,530 3,532 2,810 0 10,872 11,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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