AoeStats
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QS Arena

503469088Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 29m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Malians · Austria
1167
+17
🇦🇹 Franks · Austria
1134
+18
🇬🇧 Persians · United Kingdom
1290
-22
🇮🇶 Mongols · Iraq
1075
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 860 8:35 12:21 27:21 ⛏ Fast Castle
21 618 7:58 11:46 — ⛏ Fast Castle
20 602 8:28 12:29 28:51 ⛏ Fast Castle
18 550 6:34 11:22 29:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,515 7,080 3,610 1,540 21,745 22,748
7,970 5,790 2,785 2,150 18,695 20,239
6,395 4,320 3,795 650 15,160 16,285
4,540 5,030 1,155 2,215 12,940 13,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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