AoeStats
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QS Arena

503464425Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 33m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1278
+12
🇮🇶 Japanese · Iraq
1053
+22
🇦🇷 Romans · Argentina
1211
-18
🇪🇸 Lithuanians · Spain
1184
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 775 8:27 12:21 28:16 ⛏ Fast Castle
23 768 8:09 13:40 26:50 ⛏ Fast Castle
20 682 6:55 14:17 30:21 ⛏ Fast Castle
19 644 9:00 12:51 28:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,175 9,150 7,710 850 38,885 41,883
15,460 12,510 5,340 1,600 34,910 36,328
15,940 8,555 7,435 2,150 34,080 38,578
12,730 7,535 3,010 950 24,225 29,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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