AoeStats
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Nomad

503454305Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 69m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1193
+15
🇦🇷 Persians · Argentina
1184
+16
🇬🇧 Berbers · United Kingdom
1299
-21
🇮🇶 Japanese · Iraq
1063
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,607 13:01 16:40 34:29 ⛏ Fish Boom FC
36 2,526 12:36 18:07 45:17 ⛏ Fish Boom FC
23 1,619 15:01 19:11 38:16 ⛏ Fish Boom FC
22 1,509 14:49 21:17 41:14 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
46,645 29,335 23,530 4,400 103,910 118,811
21,755 24,288 17,490 5,315 68,848 72,957
21,155 20,975 15,020 5,050 62,200 66,988
25,670 25,660 6,620 1,155 59,105 60,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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