AoeStats
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Nomad

503249106Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 53m 50s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1300
+14
🇺🇸 Vietnamese · United States
1298
+14
🇺🇸 Spanish · United States
1296
+14
🇧🇷 Lithuanians · Brazil
1216
+18
🇬🇧 Inca · United Kingdom
1266
-15
🇬🇧 Huns · United Kingdom
1265
-15
🇬🇧 Japanese · United Kingdom
1251
-15
🇬🇧 Britons · United Kingdom
1217
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,551 14:40 18:42 34:42 ⛏ Fish Boom FC
42 2,263 14:40 20:05 38:25 ⛏ Fish Boom FC
26 1,407 13:41 18:49 42:39 ⛏ Fish Boom FC
24 1,270 12:34 16:41 41:03 ⛏ Fish Boom FC
22 1,210 13:02 19:41 33:53 ⛏ Fish Boom FC
19 996 14:12 22:16 — ⚔ Fish Boom into Archers
18 969 14:19 18:16 39:01 ⛏ Fish Boom FC
13 711 17:01 21:17 41:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,835 12,886 19,115 4,505 73,341 90,434
17,020 29,670 19,215 6,480 72,385 78,001
27,190 13,920 10,970 2,590 54,670 62,652
24,225 10,542 13,295 3,265 51,327 52,177
19,965 17,875 10,650 1,740 50,230 53,885
15,365 12,868 7,865 3,310 39,408 42,375
10,025 14,588 6,800 2,450 33,863 35,705
7,800 13,507 2,105 1,915 25,327 25,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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