AoeStats
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QS Arena

503235319Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 30m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1236
+14
🇮🇶 Gurjaras · Iraq
1040
+22
🇲🇽 Celts · Mexico
1204
-19
🇳🇴 Bohemians · Norway
1165
-42
Player eAPM Actions Feudal Castle Imperial Opening
27 825 8:48 13:36 26:34 ⛏ Fast Castle
26 794 9:05 12:48 25:35 ⛏ Fast Castle
20 609 8:03 12:00 25:06 ⛏ Fast Castle
16 494 7:50 14:58 28:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,560 22,040 5,040 1,000 41,640 46,362
16,265 11,085 5,135 1,000 33,485 34,452
10,300 11,715 5,375 850 28,240 32,272
10,005 9,630 2,285 1,610 23,530 29,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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