AoeStats
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Team Islands

502982065Analyzed
4v4 RM · 1mo ago on Aug 29, 2026· 6m 22s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Aztecs · Türkiye
1239
+14
🇬🇧 Lithuanians · United Kingdom
1190
+16
🇹🇷 Persians · Türkiye
1177
+17
🇹🇷 Berbers · Türkiye
1173
+17
🇦🇷 Teutons · Argentina
1233
-18
🇩🇪 Poles · Germany
1218
-17
🇺🇸 Malay · United States
1181
-15
🇨🇦 Cumans · Canada
1171
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 365 — — —
49 311 — — —
44 278 — — —
36 232 — — —
29 186 — — —
24 150 — — —
16 105 — — —
8 52 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 250 0 0 1,150 1,331
850 275 0 0 1,125 1,226
900 150 0 0 1,050 1,402
800 175 50 0 1,025 928
600 375 0 0 975 1,081
700 250 0 0 950 916
650 150 0 0 800 724
650 125 0 0 775 1,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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