Four Lakes
507607263Analyzed1v1 RM
·
12d ago on Sep 19, 2026·
35m 0s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
anzunza2014's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
jp906991
A
Feudal Age
9:43
vs 10:51
top 14%
Castle Age
16:43
vs 20:09
top 14%
Imperial Age
—
vs 36:23
btm 0%
eAPM
26
vs 32
btm 37%
First military
15:26
vs 12:45
btm 29%
▲
Fast Feudal Age at 9:43 — faster than 86% of analysed players on Four Lakes
▲
Fast Castle Age at 16:43 — faster than 86% of analysed players on Four Lakes
▼
Loom after the Feudal click (7:54) — usually safest before it
▲
Town centers almost never idle — 1s across the first 16:43
anzunza2014
B
Feudal Age
12:09
vs 10:51
btm 18%
Castle Age
17:57
vs 20:09
top 25%
Imperial Age
32:14
vs 36:23
top 17%
eAPM
21
vs 32
btm 23%
First military
17:10
vs 12:45
btm 19%
▼
Slow Feudal Age at 12:09 — slower than 82% of analysed players on Four Lakes
▲
Fast Castle Age at 17:57 — faster than 75% of analysed players on Four Lakes
▲
Fast Imperial Age at 32:14 — faster than 83% of analysed players on Four Lakes
▼
Low eAPM (21) — busier hands win idle time back
▲
Town centers almost never idle — 0s across the first 17:57