AoeStats
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MegaRandom

506810230Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 40m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
893
+19
🇸🇪 Vietnamese · Sweden
888
+20
🇩🇰 Romans · Denmark
986
-20
🇮🇳 Cumans · India
953
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 1,391 12:17 19:59 — ⚔ Fish Boom into M@A
26 1,038 12:04 20:19 — ⚔ Fish Boom FC into Archers
25 1,001 12:16 18:32 35:21 ⛏ Fish Boom FC
16 636 11:26 18:49 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,185 11,908 4,360 1,275 29,728 33,732
14,965 6,235 5,480 950 27,630 32,483
10,935 8,069 4,395 965 24,364 26,615
9,720 7,035 3,720 755 21,230 25,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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