AoeStats
← anzunza2014

Arabia

506585894Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 60m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
872
+21
🇧🇷 Vietnamese · Brazil
843
+22
🇲🇽 Magyars · Mexico
983
-22
🇲🇽 Teutons · Mexico
971
-21
Player eAPM Actions Feudal Castle Imperial Opening
24 1,437 11:03 17:12 40:39 ⛏ Fast Castle
22 1,348 12:47 19:45 36:31 ⚔ Scout Rush
21 1,249 10:30 24:27 41:22 ⚔ Archer Rush
9 568 12:15 22:29 49:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,320 11,429 11,000 1,660 42,409 50,189
14,740 14,213 5,385 3,610 37,948 40,021
15,740 7,039 9,065 850 32,694 40,875
11,900 5,380 6,100 1,875 25,255 27,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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