AoeStats
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Hill Fort

506581608Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 66m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
973
+10
🇲🇽 Teutons · Mexico
961
+10
🇺🇸 Huns · United States
884
-12
🇨🇷 Spanish · Costa Rica
777
-8
Player eAPM Actions Feudal Castle Imperial Opening
27 1,808 12:00 20:05 34:48 ⛏ Fast Castle
24 1,603 11:15 18:49 34:43 ⛏ Fast Castle
13 879 12:23 20:26 28:43 ◆ FC into Fast Imp
11 744 12:41 20:22 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,930 7,740 17,360 3,790 53,820 58,774
20,615 18,330 10,535 2,710 52,190 67,811
20,450 13,205 11,200 780 45,635 48,211
11,195 12,960 9,320 1,800 35,275 40,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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