AoeStats
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Lombardia

510326058Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 30m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
1340
+17
🇦🇺 Khitans · Australia
1312
+19
🇦🇺 Berbers · Australia
1298
+19
🇭🇰 Spanish · Hong Kong SAR China
1434
-20
🇭🇰 Britons · Hong Kong SAR China
1355
-18
🇭🇰 Hindustanis · Hong Kong SAR China
1323
-17
Player eAPM Actions Feudal Castle Imperial Opening
69 2,109 10:38 24:32 — ⚔ Scout Rush
53 1,609 11:14 20:23 — ⛏ Fast Castle
45 1,379 12:31 24:32 — ⚔ M@A Rush
45 1,387 10:22 29:23 —
32 993 11:47 18:06 — ⛏ Fast Castle
26 785 12:07 21:26 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,315 6,491 5,570 105 23,481 23,836
13,420 4,801 3,520 225 21,966 21,883
9,205 8,622 3,240 185 21,252 21,379
5,870 4,992 1,570 750 13,182 15,146
6,400 4,682 1,475 255 12,812 13,613
5,485 4,589 880 225 11,179 12,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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