AoeStats
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Black Forest

509385369Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 48m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Saracens · Russia
1124
+12
🇩🇪 Celts · Germany
1098
+13
🇨🇿 Khmer · Czechia
1092
+13
🇩🇪 Lithuanians · Germany
1089
+13
🇳🇱 Byzantines · Netherlands
1045
-25
🇹🇷 Inca · Türkiye
1030
-14
🇹🇷 Khmer · Türkiye
1022
-12
🇹🇷 Goths · Türkiye
1020
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,136 9:18 17:19 34:08 ⛏ Fish Boom FC
34 1,661 15:48 24:35 34:38 ⛏ Fish Boom FC
33 1,600 10:55 14:55 30:14 ⛏ Fast Castle
30 1,460 13:09 22:31 42:47 ⚔ Archer Rush
28 1,380 11:22 16:35 40:11 ⛏ Fast Castle
28 1,359 11:19 15:21 30:23 ⛏ Fast Castle
21 1,006 14:49 18:03 41:15 ⛏ Fast Castle
19 938 11:58 21:48 36:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,235 23,075 9,320 1,000 68,630 82,970
26,735 15,930 15,460 1,600 59,725 71,652
15,350 23,349 15,530 3,210 57,439 66,635
19,265 19,430 17,370 950 57,015 81,877
11,825 18,139 12,995 2,350 45,309 53,521
21,620 10,635 7,710 1,720 41,685 47,630
10,275 13,191 4,375 1,555 29,396 33,766
10,075 7,996 3,575 5,925 27,571 28,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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