AoeStats
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Arena

509374733Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 47m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1033
+14
🇹🇷 Bohemians · Türkiye
1024
+15
🇹🇷 Huns · Türkiye
1022
+15
🇭🇰 Mongols · Hong Kong SAR China
983
+17
🇧🇷 Turks · Brazil
1005
-16
🇦🇷 Maya · Argentina
997
-15
🇨🇳 Persians · China
995
-24
🇨🇦 Vikings · Canada
993
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,617 10:52 17:08 32:46 ⛏ Fast Castle
32 1,523 11:38 16:33 31:53 ⛏ Fast Castle
29 1,365 11:33 15:34 29:17 ⛏ Fast Castle
25 1,184 11:10 14:40 32:07 ⛏ Fast Castle
22 1,040 11:11 15:50 30:11 ⛏ Fast Castle
21 992 10:46 14:51 32:58 ⛏ Fast Castle
21 1,002 9:49 17:44 33:43 ⛏ Fast Castle
15 703 12:11 16:12 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,410 12,015 28,935 950 82,310 84,994
22,955 13,665 11,095 2,820 50,535 61,775
21,265 9,940 12,045 2,450 45,700 59,304
22,220 11,740 9,785 850 44,595 61,125
23,990 12,220 4,565 2,480 43,255 54,434
17,245 13,455 7,620 2,930 41,250 50,744
11,825 12,600 7,960 2,835 35,220 55,767
10,765 10,420 3,710 2,400 27,295 34,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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