AoeStats
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Nomad

509855421Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 19m 9s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
1395
+18
🇨🇳 Dravidians · China
1349
+19
🇨🇳 Saracens · China
1328
+20
🇨🇭 Mapuche · Switzerland
1455
-20
🇨🇭 Ethiopians · Switzerland
1419
-19
🇨🇭 Spanish · Switzerland
1409
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 875 14:39 — — ⚔ Fish Boom into Galleys into Towers FC
42 807 15:04 — — ⛏ Fish Boom into Fire Galleys
38 722 12:52 17:23 — ⚔ Fish Boom FC into Archers
32 609 14:54 19:05 — ⛏ Fish Boom FC
31 601 13:56 17:28 — ⚔ Fish Boom FC into Archers
30 567 14:15 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,550 3,803 850 200 9,403 9,054
4,250 2,506 495 750 8,001 7,366
3,200 2,823 510 350 6,883 7,972
3,000 2,625 455 0 6,080 7,147
2,775 2,491 285 100 5,651 6,077
2,225 2,055 155 105 4,540 5,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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