AoeStats
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MegaRandom

510691085Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 101m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Slavs · Mexico
834
+11
🇨🇳 Chinese · China
774
+14
🇧🇷 Celts · Brazil
755
+14
🇲🇽 Goths · Mexico
665
+19
🇲🇽 Franks · Mexico
786
-17
🇲🇽 Romans · Mexico
751
-16
🇲🇽 Spanish · Mexico
689
-13
🇲🇽 Italians · Mexico
658
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 3,311 16:21 21:53 40:59 ⛏ Fish Boom FC
30 3,015 12:28 22:44 30:16 ⚔ Drush FC
28 2,838 11:24 19:17 31:12 ⛏ Fast Castle
24 2,476 13:16 24:28 31:40 ⛏ Fast Castle
16 1,603 12:24 21:08 39:02 ⛏ Fast Castle
14 1,467 15:03 22:27 46:18 ⛏ Fish Boom FC
14 1,400 10:44 21:57 37:09 ⛏ Fish Boom FC
12 1,264 15:28 23:54 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,805 59,695 46,975 4,165 133,640 186,842
49,625 44,026 19,435 2,430 115,516 117,815
42,895 34,675 31,370 3,725 112,665 115,280
58,820 23,795 21,560 3,360 107,535 163,693
31,995 30,070 26,365 6,125 94,555 102,208
21,040 34,210 21,610 2,500 79,360 83,517
31,790 17,995 18,550 4,130 72,465 85,959
27,830 21,706 15,820 3,720 69,076 71,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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