AoeStats
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Yucatan

510686561Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 61m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
906
+30
🇺🇸 Britons · United States
828
+12
🇺🇸 Khitans · United States
791
+14
🇨🇳 Chinese · China
693
+19
🇧🇷 Celts · Brazil
787
-15
🇧🇷 Chinese · Brazil
786
-15
🇩🇪 Mongols · Germany
765
-14
🇨🇱 Turks · Chile
648
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 1,907 12:38 21:17 36:12 ⛏ Fast Castle
28 1,752 16:25 21:16 35:00 ⛏ Fish Boom FC
23 1,441 14:05 26:41 52:28 ⚔ Scout Rush
19 1,184 11:36 18:46 35:34 ⛏ Fast Castle
15 933 12:59 21:42 38:05 ⛏ Fast Castle
14 839 11:02 22:27 37:20 ⛏ Fast Castle
13 821 15:09 26:30 36:34 ⛏ Fast Castle
9 554 12:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
29,265 19,936 20,045 4,600 73,846 81,611
29,420 20,090 20,910 3,290 73,710 84,027
32,880 21,911 12,950 2,920 70,661 77,510
22,710 27,165 15,420 4,120 69,415 75,269
28,765 10,009 12,295 3,575 54,644 69,001
18,980 18,825 12,840 2,385 53,030 63,127
11,775 16,515 13,115 2,680 44,085 53,500
2,050 1,005 50 295 3,400 5,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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