AoeStats
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Arena

510679350Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 54m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
699
+15
🇨🇴 Koreans · Colombia
640
+18
🇨🇱 Britons · Chile
630
+18
🇵🇪 Franks · Peru
618
+19
🇧🇷 Celts · Brazil
811
-24
🇧🇷 Britons · Brazil
808
-22
🇨🇳 Franks · China
600
-14
🇨🇳 Wei · China
486
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,512 13:43 18:01 47:25 ⛏ Fast Castle
22 1,194 9:19 18:28 — ⛏ Fast Castle
20 1,079 12:22 19:13 29:22 ⛏ Fast Castle
20 1,077 10:07 24:37 40:52 ⛏ Fast Castle
18 972 13:41 25:16 44:28 ⚔ Archer Rush
16 888 11:08 21:48 32:25 ⛏ Fast Castle
11 579 21:18 28:43 39:10 ⛏ Fast Castle
10 567 12:49 21:44 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,320 26,655 11,800 4,110 55,885 59,645
21,305 16,765 13,270 1,980 53,320 68,786
23,010 17,380 6,215 2,280 48,885 53,140
20,675 9,350 14,660 2,150 46,835 49,229
12,645 16,315 13,500 3,400 45,860 63,126
15,395 7,980 8,240 2,700 34,315 47,487
14,600 6,760 7,875 650 29,885 37,806
5,975 5,810 2,010 1,500 15,295 19,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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