AoeStats
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Arena

510465168Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 56m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
794
+17
🇨🇱 Mapuche · Chile
794
+17
🇦🇷 Franks · Argentina
752
+18
🇯🇵 Japanese · Japan
830
-18
🇬🇧 Vikings · United Kingdom
825
-18
🇨🇳 Byzantines · China
782
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,847 10:08 20:07 38:56 ⛏ Fast Castle
31 1,762 14:23 18:36 40:55 ⛏ Fast Castle
29 1,661 11:59 16:10 35:29 ⛏ Fast Castle
23 1,298 10:16 19:48 31:58 ⛏ Fast Castle
22 1,239 12:41 18:37 40:24 ⛏ Fast Castle
14 799 10:58 24:04 —

Resources

Player Food Wood Gold Stone Spent Collected
30,985 22,050 15,375 3,750 72,160 77,175
31,525 15,445 11,520 2,260 60,750 65,324
18,445 16,685 18,650 3,400 57,180 62,375
19,980 14,110 11,480 6,500 52,070 53,734
14,910 13,620 11,820 1,700 42,050 47,901
9,745 6,825 2,525 2,930 22,025 22,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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