AoeStats
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Arena

506031563Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 47m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1394
+10
🇬🇧 Gurjaras · United Kingdom
1064
+22
🇲🇽 Malay · Mexico
1235
-16
🇲🇽 Italians · Mexico
1234
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,220 10:45 14:49 20:48 ◆ FC into Fast Imp
36 1,736 11:06 14:50 36:24 ⛏ Fast Castle
30 1,421 11:12 15:45 38:27 ⛏ Fast Castle
21 1,008 10:23 15:20 39:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,810 17,302 20,140 1,560 64,812 68,327
15,725 14,710 3,140 790 34,365 35,791
10,915 9,310 7,755 1,600 29,580 33,738
12,265 6,615 5,925 750 25,555 26,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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