AoeStats
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Arena

505309557Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 31m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1375
+8
🇬🇧 Saracens · United Kingdom
1020
+20
🇩🇪 Romans · Germany
1162
-14
🇩🇪 Portuguese · Germany
1161
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,208 11:07 15:48 — ⛏ Fast Castle
33 1,063 10:24 15:06 — ⛏ Fast Castle
32 1,011 10:57 14:45 — ⛏ Fast Castle
31 994 11:07 15:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,670 7,140 4,660 1,950 20,420 20,884
5,980 4,390 3,200 1,690 15,260 14,981
6,700 7,730 480 200 15,110 17,192
5,400 6,410 1,665 750 14,225 17,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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