Arena
508127791Analyzed2v2 RM
·
11d ago on Sep 21, 2026·
25m 27s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 538,742 analysed team-game players on Arena.
janyo3555
D
Feudal Age
15:34
vs 10:55
btm 1%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
12
vs 27
btm 6%
First military
18:46
vs 18:52
top 49%
▼
Slow Feudal Age at 15:34 — slower than 99% of analysed players on Arena
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 8s across the first 25:27
陆小果
D
Feudal Age
12:19
vs 10:55
btm 12%
Castle Age
21:37
vs 16:03
btm 11%
Imperial Age
—
vs 32:17
btm 0%
eAPM
10
vs 27
btm 4%
First military
18:46
vs 18:52
top 49%
▼
Slow Feudal Age at 12:19 — slower than 88% of analysed players on Arena
▼
Slow Castle Age at 21:37 — slower than 89% of analysed players on Arena
▼
Low eAPM (10) — busier hands win idle time back
▼
Town centers idle 4:42 of the first 21:37 — keep villagers queued
supernova
S
Feudal Age
9:41
vs 10:55
top 8%
Castle Age
13:47
vs 16:03
top 3%
Imperial Age
—
vs 32:17
btm 0%
eAPM
34
vs 27
top 31%
First military
18:16
vs 18:52
top 45%
▲
Fast Feudal Age at 9:41 — faster than 92% of analysed players on Arena
▲
Fast Castle Age at 13:47 — faster than 97% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 0s across the first 13:47
Black shadow
D
Feudal Age
13:43
vs 10:55
btm 3%
Castle Age
19:15
vs 16:03
btm 21%
Imperial Age
—
vs 32:17
btm 0%
eAPM
26
vs 27
btm 47%
First military
19:21
vs 18:52
btm 46%
▼
Slow Feudal Age at 13:43 — slower than 97% of analysed players on Arena
▼
Slow Castle Age at 19:15 — slower than 79% of analysed players on Arena
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 44s across the first 19:15