AoeStats
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Arabia

506966180Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 54m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
682
+14
🇭🇷 Cumans · Croatia
675
+14
696
-16
🇭🇰 Celts · Hong Kong SAR China
587
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,438 10:59 26:06 37:49
21 1,168 10:54 23:34 33:51 ⚔ Scout Rush
20 1,115 12:09 30:08 48:44
12 635 13:40 27:43 43:39

Resources

Player Food Wood Gold Stone Spent Collected
25,895 22,304 12,910 2,055 63,164 74,474
21,210 17,220 13,590 1,500 53,520 72,416
16,380 13,295 6,510 3,405 39,590 41,154
12,850 13,207 5,635 2,135 33,827 37,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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