AoeStats
← Battousai_Mc

Nomad

506772209Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 69m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
977
+13
🇨🇱 Chinese · Chile
897
+16
828
+20
🇺🇸 Hindustanis · United States
922
-17
🇺🇸 Celts · United States
921
-17
🇺🇸 Franks · United States
883
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,059 13:55 19:36 39:51 ⛏ Fish Boom FC
24 1,652 17:31 24:13 30:58 ⛏ Fish Boom FC
22 1,552 16:21 24:49 48:33 ⛏ Fast Castle
15 1,011 15:09 26:36 46:05 ⚔ Fish Boom into Fire Galleys into Scouts
14 965 14:48 20:52 39:20 ⚔ Fish Boom into Scouts
13 926 13:42 25:48 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,840 18,545 17,270 3,605 63,260 99,191
21,680 19,820 13,930 5,155 60,585 66,285
22,790 16,261 17,555 1,500 58,106 68,164
12,650 25,638 14,350 5,050 57,688 83,522
15,410 20,025 7,500 2,290 45,225 47,591
11,315 7,790 3,570 3,000 25,675 30,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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