AoeStats
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Hill Fort

506765545Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 66m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
959
+14
🇨🇴 Malay · Colombia
954
+14
🇺🇸 Huns · United States
936
+15
🇨🇳 Franks · China
887
+17
🇨🇳 Britons · China
943
-16
🇦🇷 Khmer · Argentina
910
-15
🇨🇳 Persians · China
906
-15
🇨🇱 Wu · Chile
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,680 11:59 21:12 34:15 ⛏ Fish Boom FC
39 2,628 10:57 15:55 31:25 ⛏ Fast Castle
32 2,110 12:23 21:29 34:12 ⛏ Fast Castle
29 1,965 11:22 15:03 33:51 ⛏ Fast Castle
28 1,843 10:05 16:41 28:30 ⛏ Fast Castle
23 1,524 12:19 17:33 36:42 ⛏ Fast Castle
23 1,513 11:13 18:25 33:04 ⛏ Fast Castle
15 992 10:54 18:40 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,370 35,655 12,630 2,525 86,180 99,006
40,330 20,876 14,795 4,515 80,516 82,979
32,060 27,260 13,715 4,760 77,795 95,953
42,850 13,093 15,055 4,590 75,588 77,777
31,095 30,910 7,430 1,780 71,215 80,101
22,330 18,055 24,570 1,500 66,455 75,387
29,510 8,805 23,070 850 62,235 69,600
16,790 20,518 17,270 1,600 56,178 58,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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