Arabia
509294425Analyzed1v1 RM
·
5d ago on Sep 26, 2026·
9m 37s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
cherreraleyton's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
cherreraleyton
S
Feudal Age
7:45
vs 9:49
top 0%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:59
btm 0%
eAPM
40
vs 38
top 47%
First military
9:02
vs 10:33
top 20%
▲
Fast Feudal Age at 7:45 — faster than 100% of analysed players on Arabia
▼
Loom after the Feudal click (7:55) — usually safest before it
▲
Early military at 9:02 (Scout Cavalry) — earlier than 80% of analysed players on Arabia
▲
Town centers almost never idle — 2s across the first 9:37
^(* ̄(oo) ̄)^
S
Feudal Age
—
vs 9:49
btm 0%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:59
btm 0%
eAPM
53
vs 38
top 23%
▲
High eAPM (53) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 0s across the first 9:37