AoeStats
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Arena

507884249Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 24m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1311
+16
🇨🇱 Armenians · Chile
1310
+16
🇺🇸 Goths · United States
1303
-16
🇺🇸 Turks · United States
1303
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 1,567 10:22 15:04 — ⛏ Fast Castle
32 804 10:11 14:43 — ⛏ Fast Castle
27 684 12:06 15:49 — ⛏ Fast Castle
23 564 11:48 15:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,350 3,640 1,540 100 12,630 13,775
5,775 4,935 655 255 11,620 13,815
6,105 2,885 1,065 750 10,805 13,151
4,965 4,170 500 200 9,835 12,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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