AoeStats
← roberto.bortolin

Black Forest

510501880Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 71m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Byzantines · Vietnam
792
+16
🇮🇳 Vietnamese · India
739
+18
🇨🇴 Franks · Colombia
716
+19
🇹🇼 Britons · Taiwan
713
+19
🇮🇹 Japanese · Italy
848
-20
🇮🇹 Italians · Italy
832
-20
🇦🇺 Romans · Australia
782
-18
🇮🇹 Celts · Italy
684
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,943 9:11 20:26 31:55 ⛏ Fast Castle
39 2,766 11:53 16:42 33:45 ⛏ Fast Castle
28 1,998 18:41 23:08 40:37 ⛏ Fast Castle
26 1,866 11:14 16:04 29:51 ⛏ Fast Castle
23 1,662 12:52 23:13 33:12 ⛏ Fish Boom FC
20 1,436 14:20 18:53 35:45 ⛏ Fast Castle
15 1,051 12:31 23:36 36:38 ⛏ FC into Fish Boom
12 822 14:44 24:02 35:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
54,395 25,420 39,770 4,950 124,535 147,782
34,190 55,256 24,135 3,825 117,406 154,894
48,240 30,159 34,990 2,780 116,169 132,764
33,300 53,399 19,040 2,545 108,284 114,225
45,800 45,149 8,890 2,095 101,934 115,031
37,340 32,925 27,810 2,900 100,975 113,018
27,330 36,090 26,220 5,055 94,695 133,087
14,250 30,855 20,560 4,205 69,870 141,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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