AoeStats
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Arena

510181903Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 71m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
855
+14
🇮🇹 Romans · Italy
833
+15
🇮🇹 Italians · Italy
816
+16
🇬🇧 Huns · United Kingdom
792
+16
🇧🇷 Bohemians · Brazil
828
-21
🇧🇷 Franks · Brazil
814
-35
🇧🇷 Khmer · Brazil
805
-15
🇧🇷 Teutons · Brazil
780
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,107 10:05 14:30 29:54 ⛏ Fast Castle
23 1,604 13:44 16:30 31:52 ⛏ Fast Castle
23 1,659 12:16 16:27 31:47 ⛏ Fast Castle
18 1,274 12:26 17:38 31:08 ⛏ Fast Castle
17 1,224 10:14 15:33 34:46 ⛏ Fast Castle
16 1,153 11:12 17:16 31:10 ⛏ Fast Castle
13 956 11:10 20:02 34:32 ⛏ Fast Castle
13 936 12:09 18:56 30:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,545 37,545 28,130 2,280 89,500 137,961
21,580 29,940 26,135 2,175 79,830 115,432
27,725 26,980 19,360 3,600 77,665 114,419
29,945 25,065 18,050 4,400 77,460 126,491
37,965 14,060 22,140 2,905 77,070 91,807
27,390 17,105 18,820 2,510 65,825 78,009
18,395 22,205 10,940 1,930 53,470 67,968
19,335 13,445 11,475 1,725 45,980 50,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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