AoeStats
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African Clearing

505848334Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 42m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1085
+28
🇧🇷 Vietnamese · Brazil
1040
+15
🇧🇷 Hindustanis · Brazil
885
+20
🇧🇾 Huns · Belarus
1021
-17
🇫🇷 Maya · France
1008
-16
🇩🇪 Spanish · Germany
989
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,862 14:45 18:54 40:44 ⛏ Fast Castle
31 1,299 17:28 21:45 41:31 ⛏ Fast Castle
29 1,231 13:32 19:54 — ⛏ Fast Castle
24 1,001 13:08 20:26 — ⛏ Fast Castle
23 991 13:27 18:06 35:19 ⛏ Fast Castle
16 663 14:49 27:00 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,850 13,529 5,985 2,005 44,369 44,456
15,600 15,298 7,645 1,800 40,343 47,206
10,105 11,087 6,385 850 28,427 30,408
11,575 7,213 6,110 2,250 27,148 27,427
12,125 8,340 2,945 1,515 24,925 30,303
10,300 8,915 3,685 1,150 24,050 26,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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