AoeStats
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Nomad

505843328Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 46m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
982
+7
🇫🇷 Teutons · France
881
+10
🇩🇪 Italians · Germany
837
+11
🇫🇷 Japanese · France
834
-12
🇬🇧 Khmer · United Kingdom
727
-9
🇬🇧 Turks · United Kingdom
656
-7
Player eAPM Actions Feudal Castle Imperial Opening
30 1,394 12:56 20:27 42:42 ⚔ Fish Boom into Archers
22 1,019 16:28 26:03 — ⚔ Fish Boom into Scouts
16 733 16:39 27:06 — ⚔ Fish Boom into Skirms
12 573 17:24 30:55 — ⚔ Fish Boom into M@A
10 450 15:42 26:58 40:40 ⛏ Fish Boom
10 478 15:32 32:47 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,570 11,184 7,545 2,350 33,649 37,335
14,340 9,115 5,670 1,775 30,900 34,364
11,270 12,119 2,015 1,850 27,254 31,973
9,495 10,380 4,265 1,655 25,795 29,004
9,320 12,100 1,695 950 24,065 24,339
9,030 7,789 1,630 415 18,864 20,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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