AoeStats
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Arena

505837461Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 59m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Byzantines · Poland
1075
+13
🇺🇦 Teutons · Ukraine
1073
+13
🇬🇧 Slavs · United Kingdom
1053
+15
🇨🇳 Spanish · China
1036
-14
🇻🇳 Khitans · Vietnam
1014
-14
🇩🇪 Poles · Germany
995
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,418 10:45 16:11 33:57 ⛏ Fast Castle
30 1,790 11:11 15:17 38:58 ⛏ Fast Castle
23 1,354 12:03 16:43 33:00 ⛏ Fast Castle
22 1,331 9:46 14:50 28:46 ⛏ Fast Castle
21 1,277 11:26 17:28 33:03 ⛏ Fast Castle
19 1,158 12:01 16:33 29:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,005 27,430 31,050 2,800 95,285 114,205
43,330 25,385 15,430 1,070 85,215 100,287
37,230 19,918 24,800 2,930 84,878 90,074
35,950 22,910 19,465 5,250 83,575 105,740
25,915 21,760 15,040 7,100 69,815 74,591
28,705 27,940 8,350 3,415 68,410 72,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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