AoeStats
← ruben.neumann

Black Forest

505836375Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 13m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Byzantines · Poland
1059
+16
🇩🇪 Portuguese · Germany
976
+19
🇷🇺 Turks · Russia
971
+19
🇨🇳 Franks · China
1072
-19
🇨🇳 Spanish · China
1036
-18
🇦🇺 Romans · Australia
1022
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 398 — — —
28 368 — — —
14 183 — — —
12 153 — — —
11 137 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,000 720 50 0 2,770 3,390
2,200 350 50 0 2,600 2,863
1,050 390 50 0 1,490 1,655
800 155 0 0 955 1,058
650 156 50 0 856 882
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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