AoeStats
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Pilgrims

509867501Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 20m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Celts · Poland
871
+16
🇬🇧 Wei · United Kingdom
857
+16
🇺🇸 Wu · United States
856
+16
🇫🇷 Malay · France
828
+17
885
-16
🇫🇷 Japanese · France
871
-17
🇦🇷 Shu · Argentina
869
-17
🇧🇷 Magyars · Brazil
823
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 485 13:07 — — ⚔ Fish Boom into M@A into Archers
21 427 14:39 18:35 — ⛏ Fish Boom FC
18 370 13:27 — — ⛏ Fish Boom into Fire Galleys
13 255 12:05 — — ⛏ Fish Boom
12 245 12:34 16:34 — ⛏ Fish Boom FC
11 211 12:37 — —
9 178 10:51 19:39 — ⚔ Fish Boom into Archers
7 142 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,600 4,875 775 100 9,350 10,171
3,545 3,600 835 750 8,730 8,835
3,880 2,675 920 100 7,575 7,605
3,350 3,503 480 225 7,558 8,829
3,435 3,375 435 100 7,345 7,983
2,580 1,810 255 225 4,870 5,112
2,000 2,020 395 100 4,515 4,929
400 1,225 50 100 1,775 3,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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